Thrid Party Flash Programmers That Read .bmp Files

Using bitmap images within a Flash movie is ane of the easiest features to main. All you demand is one bitmap image and Wink MX. The following steps illustrate how easy it is to use a JPEG image within Flash.

  1. Open Wink MX.

  2. Save the new file equally myBitmap.fla.

  3. Select File, Import.

  4. A window opens, assuasive y'all to navigate through your computer until y'all detect your bitmap image.

  5. You lot are selecting a JPEG.

  6. Select OK.

  7. The new imported prototype is placed directly in the heart of your movie (see Figure eight).

There is a gray edge around the bitmap image, and the Property Inspector describes the object as a bitmap image. If y'all open up the Library, you also see a copy of the bitmap in the Library.

TIP

Information technology's e'er amend to import PNGs considering Flash runs JPG pinch upon publishing. Y'all don't desire to shrink an image twice. Also, importing a PNG of a custom graphic means that y'all can retain its layers and editability.

Figure 8Figure 8 An imported JPEG bitmap image is inserted on the Stage and in the Library.

JPEG and GIF Images

Arguably, the two nigh common file types you will import to Wink are either JPEG or GIF images considering the 2 file types are so prevalent on the Net. For many people, JPEG and GIF are synonymous with bitmap images.

As shown in the previous instance, JPEG images are a snap to import. There really is not anything more you tin do with them.

GIF images come with a couple of extras. First, a GIF image tin can accept selected colors announced transparent. Through the magic of Wink, when you import a GIF image that has transparent regions, the areas remain transparent. This is great for buttons and other irregularly shaped images created with Flash.

GIF images are also famous for being the first animated characteristic on the Web. Animated GIFs get-go came out with Netscape 3 (yeah, back in 1995) and take been the source of many annoying online ad campaigns. When you lot import an blithe GIF into Flash, the file is imported every bit a serial of bitmap images into the Library. The showtime image has the name of the original file; each following image in the GIF animation sequence is labeled Bitmap 2, Bitmap 3, Bitmap 4, and so on.

Finally, you see that the animated sequences are pulled together into a single Movie Clip. If y'all play the Moving picture Clip, you lot meet that the unabridged animation sequence for the GIF image will play back (see Effigy 9).

Figure 9Figure 9 An imported animated GIF bitmap image creates a serial of bitmap images in the Flash Library.

Fireworks MX Integration

There is ane bitmap graphic file format that is special to Wink: PNG. This file format is special because PNG files are the native file type of Macromedia'southward Fireworks MX. PNG also happens to exist an open bitmap file standard for the Web.

Fireworks MX is a tool that enables you to create graphics for the Web. When you design within Fireworks, yous use a combination of vector and bitmap drawing tools. The PNG file format is used to store the data for these files considering it is ane of the few file types that easily supports both raster and vector image format languages.

There is a nice interoperability from Fireworks to Flash: Create your drawings in Fireworks and and then port them to Flash. Using the import characteristic in Flash, yous tin select a Fireworks PNG file. When you do, the Fireworks Import Window pops upward, in which you tin choose which elements you import need to be converted to vector (or remain as a bitmap). Understanding that you can use mixed epitome types is of import considering some visual effects you can create in Fireworks (such as alive effects) tin can be reproduced in Flash only as bitmap images. On the other paw, if you proceed text as vector, you can modify whatever text inside of Wink.

Integrating the 2 tools is very useful for creating stylish and stylized furnishings within your Flash movies.

Additional File Types

In improver to PNG, JPEG, and GIF images, yous tin likewise import the following bitmap epitome file types:

  • BMP

  • TIFF

  • TGA

  • TIF

  • GI

  • SD

  • NTG (Requires QuickTime)

  • CT (Requires QuickTime)

Notation

Some of these file types crave that you take QuickTime 4 or higher installed. QuickTime acts as the intermediary converter.

Thrid Party Flash Programmers That Read .bmp Files

Source: https://www.peachpit.com/articles/article.aspx?p=100577&seqNum=39

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